Sunday, September 14, 2014

The Future is in The Future

My few month hiatus if blogging is at an end. Much transpired through the summer and revelations have occurred. I see now what I finally would like to do with myself, hopefully permanently but there are many steps and much time must pass between my present situation and the future I see for myself. Simply up, I finally have a life goal; I want to be a Blacksmith.

Yes, I said Blacksmith. It sounds crazy, and most people don't realize how much work for a blacksmith is available (spoiler: it's a lot), but it's something that just kinda clicks for me mentally. Here's the breakdown of why blacksmithing and Cam click. It's both artistic and scientific in nature (like Cam), it's a support job that doesn't tend to be the centre of attention (which is ideal for Cam), there's potential for teaching others (which Cam enjoys quite a bit), it requires patience and knowledge (which Cam has in abundance and can easily retain, respectively), and it is the manipulation of metal (which Cam has always been intrigued by).  I'm sure there's other aspects of I that suite the Cam but I can't think of them right this second.

Anyways, that's the end goal, blacksmithing. In order to get there, however, there's a lot that needs to fall into place. Firstly, I (finally) need to get a proper driver's license.  Then I have to actually find somebody to train under (or somewhere to set up a homemade forge/temporary shop for self teaching, the former being preferable) and actually flippin learn it. That should take some time. That's basically the gist of it, but there's other stuff that goes along with it, more in the line of supplementing my progress but are equally necessary to the goal. I need a form of income (currently in the process of getting hired by a paint store, so checkmark on that), I need to branch out socially and be less shy when it comes to talking to people (also happening), I need to be more independent (looking for a place to rent with a buddy, should be grand but isn't official just yet), I need to be more social in general (sorta happening), I'm hoping to find someone to share my life with (only kinda working on that one, no actual prospects right now just ones I may have made up in my head), and last but certainly not least I need to get more fit (sorta started, it's just not quite in full swing yet). So basically I'm on a journey of self improvement and finally starting on my journey to a life goal. 

It's strange, I never really had a life goal before now, I basically just did what other people suggested. I had no real direction of my own, just kinda floating through life not knowing if what I was doing was where I was meant to go. In May I had my revelation, I was all like "wait a minute, why don't I just actually do it?" I had kind of secretly wanted to be a blacksmith for a while but much like most people I disregarded its practicality as a modern occupation, dismissing it as a relic of an age before machines. Little did I know how viable it really is, within the past months I've heard of a surprisingly large amount of modern, active blacksmiths busy enough to be turning away work. These give me hope, and if I'm very lucky, maybe one of these very smiths will be willing to teach me. 

This is all future talk though. Hopes and dreams are fantastic and we wouldn't be where we are today without them, but the exact details of going about them are rarely as simple as we would like to imagine. I have taken my first step, I have set the end goal and proceed forth with determination and iron will (Pun!), now to venture boldly into what the future has set before me knowing that wherever it leads me I will have the support I need to see it through. 

So begins my life's journey anew, and I do so with a grin on my face and determination in my eye. Nothing will stop me from seeing it through.

Cheers
~Cam

Sunday, May 11, 2014

Meta-post (Post about Posts)

Please note: this post is almost entirely me talking to myself. So meta, I know.

I'm wondering, almost entirely to myself, what direction I want to go with this blog. I really enjoy being silly and such but the content I've been puttin out tends to be relatively serious, or a least introspective. That's nice and all, as well as probably good for my mental well-being in the long run, but I think it's probably dreadfully uninteresting for the majority of people. Heck, I personally don't pay attention to any other personal blog on the entirety of the internet 'cause I either can't be bothered to read them or I just don't care (both are equally likely).  Granted, chances are if someone's reading this it's most likely that they are somewhat interested in a least my thought process, 'cause that's basically what most of my posts are: my thought process in text form.

Anyway, so what should I do? I actually haven't really done anything silly here, no made up stories, no laughy matters, no...other...funny...things. I think I might want to even start recording my hilarious random thoughts that occur to me throught any given day. How would I go about that? Quick notes in my phone? Voice memo (also on phone)? Apparently I'd use my phone regardless. Yay tiny computer in my pocket. Since I'll be out at camp all summer I should probably only commit to doing it on my day off. 

Unrelated, I'm definitely contemplating getting either a bigger/additional external or internal hard drive. Internal would probably be cheaper and interact with the other internal drives faster, external would provide more mobile storage....I'll probably go for internal, I've set up my PC to be able to record and/or stream just about anything so I'd prefer a stable/constant connection that USB tends to not have.

Back on lack of topic, do I want to go into short, amusing,  semi-irrelevant posts, lengthy, deep, introspective posts or a mix of both? Probably a mix of both, and I'd already decided that before write this up but wanted some sort of introduction to a sort of new format. So this post is basically an excuse and a sample I guess? Pretty unorganized and not exactly meaningful. Woooo.

Anyway, I'm just gonna go now...

Cheers
~Cam

Tuesday, May 6, 2014

A Drawback of Being a Jack of All Trades

I'm what people might call a Jack of All Trades. I'm anywhere from reasonably competent to pretty good at just about everything I try. While this may seem like a good thing (and it is, for the most part) it has certain drawbacks.

The largest of these drawbacks is something that works in tandem with another part of my personality. Having not really found anything to be passionate about career-wise (due either to apathy or finding contentment easily) and being able to do just about anything means that I have no freaking idea where I'm headed in life. Like, none. I've got so much potential but I have no idea where to invest it. It's mildly overwhelming. That and the fact that I am quite easily content with a (comparatively) simple life makes figuring out what the heck I'm gonna do with my life very difficult.  Sure, I've got unrealistic/fantasy dreams (like becoming a blacksmith, I think that'd be pretty great), but they are quite unrealistic indeed. Also, I'm really good at enjoying the work I'm doing regardless of what it is, so it doesn't really matter what I'm doing, at least for the time being and probably for a few years to come.

...well, I can't think of what else I was going to say. Ergo, c'est fini.

Cheers
~Cam


Saturday, April 19, 2014

Is When I Get Geeky (aka: Why I Hunt Monsters)

As many of you people know, I fully embrace my geekitude. I'm sort of a tech guy, I've built a computer (and will probably do so again in the future), I play video games, I enjoy comic books (aka graphic novels, but I'm not that pretentious) and their movie/show adaptations an other such ilk. Of such pursuits, that which engrosses me most deeply are the video games. The ones I prefer are often fairly complex, have at least some intriguing story, and challenge me to improve my performance in order to progress. While I'm sure I could jus spew a list of he games I play (spoiler: there's a lot), I will instead focus on a particular series that has (somewhat) recently become a favourite of mine.  That's right folks, I'm gonna talk Monster Hunter.

FYI I'm probably gonna wax poetic about this and not give any real insight into me personally, but it's also probably gonna be a good starter's guide to Monster Hunter. If you don't want to read my rambling A) Why are you here? and B) Feel free to skip this post.

------------------------------------------

The Monster Hunter series, as its name implies, is a series of games in which you hunt monsters. Shocking, I know, you never would've guessed that such was the case. What a simple premise for such a complex game. The balance between the simple and the complex is what, in my opinion, makes the games so impressive and gives them lastability. Now to discuss what I find so enthralling about these games.

1. The Weapon System

The key to getting anything done in Monster Hunter is finding a weapon type that you're comfortable with. This is absolutely a vital component as no two weapon types behave or feel the same and most of your ability to hunt revolves around using your weapons properly. You want to find something that suits your playstyle. Do you like hitting harder than anything else and you are okay with moving slowly andblocking when necessary? The great sword is probably a good choice for you. Want to move more quickly, focus on more of a hit-and-run playstyle while boosting your damage through landing combos? The Longswords (or Katanas, depending on who you talk to) may suit your needs. I'd do a brief summary of currently available weapon types at the end of this section.

Another reason why you need to find a weapon type you're comfortable with is due to the tailoring of Armor Skills that will undoubtedly happen, which I'll delve into later. Fortunately, in the latest (North American) release of Monster Hunter (3 Ultimate), you start off with one of every weapon type so you don't have to go out scrounging for materials to make them or stuff to sell to buy some new types. As such, go ahead and test them all out, you may find you prefer playing with ranged weapons, or maybe you find that you like literally mashing face with a hammer. There are enough differences between weapon styles that no two weapons feel alike, so switching to a different type almost feels like playing a different game since you have to re-learn how to approach each hunt. Frankly, it's very well executed and provides a lot of replay value to the series.

2. The Crafting System

Crafting armor and weapons is an integral part of the game, making weapons that suits your needs and armors that compliment your playstyle is one of the most central components of the series. Want to know the best part? You use the parts you carve from the monsters you hunt to make them, and following that logic, the armors and weapons utilizing parts of specific monsters resemble said monsters. For example, say you manage to stumble upon (and proceed to slay or capture) a Lagiacrus. Using  the parts that you gathered from it you can make both armor and weapons that not only look like it, but have attributes that make sense. Keeping with the example, Lagiacrus are monsters that shoot lightning, so the armor you make from it is lightning resistant and the weapons do lightning damage. The armor also decreases your fire resistance.  So using the knowledge that damage resistances on the armor coincide with the actual monster's resistances you can then tailor your weapon choice to more efficiently hunt the monster. This tends to mean hunting other monsters to get the the parts you need, which might require different weapon damage types, and so on and so forth. It's a massive cycle, for me anyway, but I'm crazy. You could always go for high neutral damage and not exploit any monster's weakness, I guess.  That's not how I do it, but I'm crazy (and Longswords tend to have pretty decent elemental damages).

So yeah, endless cycle of weapon crafting, sometimes requiring rare materials that are kind of a PITA to get, but overall a very engrossing system that had you plan what you hunt and how you hunt it ahead of time. Oh, and depending on whether you kill or capture a monster you have different likelihood a of getting different parts, so if you need something specific you might have to change what your planned outcome is. I, personally, find capturing the easier and often more beneficial hunting method, but to each their own.

3. The Hunts

Considering that they're the majority of the gameplay, it's probably a good thing that the actual hunting is enthralling and not repetitive. With all the hunting monsters for parts and hunting the same type of monster for parts, one would think that it would get feeling excessively grindy, but no two fights are the same. Sure the monsters only have a select moveset, but the likelihood that both you and the monster do exactly the same thing every time is virtually nil. As such, you can't just remember patterns and be in the right place according to the timing of the fight (much unlike a lot of MMORPGs out there). There's things to learn to improve your performance like finding safe zones during certain attacks and learning how to dodge through attacks, but that's all skill and reaction development rather than strict memorization of times events. So even though you've gotta keep fighting Brachydios for gems to make that last piece of the G-rank armor set (which is what I'm currently doing) you're a lot more reliant on your developed skills (and maybe out-gearing it, that helps a bunch) than anything else to make sure you succeed.

4. The Learning of the Game

As with most modern games, there is some sort of tutorial to teach you the game basics. In MH3U, you start off doing minor things that will prove immensely beneficial in the future but may not have anything to do with your actual hunts. It introduces you to gathering and carving to get materials to either combine into consumables or use in crafting weapons and armor along with movement, basic attacking (what button to press mostly) and navigating maps. After that they basically just throw you into the water with little to no knowledge of how to actually use anything or what you'll need to accomplish your hunts. I'm mostly talking about how to use your weapon properly, 'cause the low rank quests start you off in the base camp with helpful supplies that give you a clue as to monsters' weaknesses, but if you don't know how to use your weapon effectively you'll still not do very well.

Aside from the introduction there is constant learning to be done as you progress through new monsters and new ranks. Every new monster you face has a new moveset, so learning on the fly and being observant is necessary to succeed. You need to be able to figure out what it's tells are, they always telegraph what they're going to do. Always. Your job is to learn the signs and react properly by either getting out of the way or readying a block, or, if you're ballsy enough, timing specific attacks to avoid taking damage while dishing it out in kind.  This is easier with some weapon types than others (guard-lancing is great at it [yes there are different types of lancing, there's multiple different techniques for everything]), and it's often a good strategy after you've learned how monsters move and attack. Fortunately (or unfortunately, depending on who you talk to), as you move to higher ranks and take on tougher versions of the monsters you've seem before, they get new things added to their moveset, along with moving faster, doing more damage, and having more health. So it takes longer, hurts more and your reactions need to get faster.  I love how this game forces you to get better as you progress, no artificial improvement here. You actually need to improve your performance in order to get better gear. It's a brilliant if sometimes frustrating design that is very well executed and something that I wish other game designers would learn from.

5. Breaking Their Spirits

So I mentioned how all the monsters have different movesets and how they have tells/telegraphs/signs, but one of my favourite features that monsters all share is the breaking of parts. Every monster that gives three or more carves has at least one part that can be visibly broken. Spikes snapped, wings torn, tail tips chopped clean off, horns broken, armor plating smashed off. There's quite a few ways to injure monsters and they can even effect how you handle and approach the monster. Cutting the tail off not only nets you another carve but diminishes the reach of the tail swing (which is basically universal, slight variation between each monster due to size differences), giving you extremely useful escape room and letting you approach with less caution. There's something so satisfying to stop a monster in its tracks by hitting it hard enough to break its wing or face, watching what once caused you strife reel back in pain. 

6. The Monsters Themselves

There's a lot of monsters and lots of variety between them. From small, Velociraptor-like monsters to Mountain Sized Dragons, from flying fire-breathing Wyverns to sea-bound giant serpents with plenty of variety in between. The monsters themselves are one of the key features of the series, if they or their armors are not compelling you won't want to hunt them. Sure there's some that seem kind of silky, but all the hunts are challenging (at least the first time you try them) but balanced enough to give you a fighting chance while you're still learning them. Figuring out strategies and learning new fights while appreciating the designs of monsters themselves and how their appearance matches their moveset is one of my favourite parts of advancing through the game. Plus, as you trump the monsters you gain confidence and in the knowledge that you can indeed beat them and you start fine-tuning your approach, getting better with each attempt. It's personal progression that may only be visible to you but it is very noticeable when you go from almost failing (or actually failing a quest) to barely letting a monster touch you, and you move on to the next monster and start all over, though using skills you've picked up from prior hunting excursions to improve your odds.

Finale

I flippin' love Monster Hunter. It's an exquisite blend of challenge, depth and simplicity, ranking highly amongst the best designed games I've personally experienced, with unmatched replay value and longevity. That's my opinion anyway, you should give it a try and form your own.

------------------------------------------

Well that took longer...and was longer, I guess, than anticipated.  I seriously enjoy Monster Hunter though.  Seriously. Anywho, that's it for now.

Cheers
~Cam

Sunday, April 13, 2014

Is Where I Notice Things

Pseudo-weekly post 2, Go!

Okay, so I attempted to notice things that I do or are a part of me in the part few days, and I've come to some conclusions.

1 - I am awful at putting myself into social situations.  I don't talk, I don't really interact with people unless I know them quite well, I'm barely even noticed unles people are specifically looking for me...you know what? I think that makes me a half-decent ninja without any training. Ergo: I'm actually kinda proud of my ability to go unnoticed.

2 - I take a select few people's advice extremely seriously. I mean, I tend to take most advice given into account and see if it actually improves performance or not, but there are a few people in my life that I actually take everything they say to me super seriously. Serious to the point of a few words being able to change my behaviour and how I go about my day.

3 - I will go way above and beyond for others, but much less so for myself. I basically do the bare minimum to keep myself alive and well, but as soon as I have the inspiration (aka: someone other than myself) I will nigh instantly start doing things like actually making food and cleaning and other things that "productive members of society" do on a regular basis.

4 - I need to work on different perspectives and poses with my drawing. Also: I should probably learn to draw using traditional techniques like base sketches and the apparently important "everything is just made up of simple shapes" thing. I guess I kinda do the former, but not light enough or digital enough to utilize the technique properly.

Anyway, that's mostly what I've noticed this week. Time to go mow a lawn or vacuum or something.

Cheers
~Cam

Sunday, March 16, 2014

In Which Introversion is Discussed

As many of you may have realized, I'm quite the introvert. This isn't news to anyone, or at least it shouldn't be. Now I'm not an expert on the subject, but I've come to notice a few ways that it manifests itself in me/my actions.

The most obvious to me is my productivity level. When I'm by myself I have a way higher potential to get stuff done. It doesn't really matter wha it is either, anything from cleaning to art-ing to blogging and anything in between or beyond. While it's great for me and super useful for self motivation, I'm the only one who notices the productivity spike. As such, I either have to do things that are easily noticeable or just straight up tell people to convince them that this improved productivity thing is real. It's totally a thing! Just trust me on this.

Something else that's come up is my rather pronounced inability maintain contact with people. You know how some people are nigh constantly texting/IMing/Facebooking/some-sort-of-social-media-ing and nonstop social contact? Granted those tend to be kind of extreme cases, but I'm pretty much the opposite.  I rarely do any of that, an if I do it's generally in response to somepony else initiating contact.  Pretty sure that it's 'cause of my introversion, but it could be related to other aspects of the self of me. Either way, I'm trying to work on that aspect and not hide myself away from the world, as advised by a good friend of mine. 

A third thing something something introversion, I tend to not pay attention to world/local news. I'm not too sad about that though, there's lots of crazy things going on in the world that I'm pretty okay with not paying attention to. So yeah, the news is avoided by me for possibly more than just introversion's sake.

Also: I tend to process a lot of thoughts internally to completion, so I'm not very good at random conversation. At least not with people I see all the time. I'm surprising great at random conversations with people I've never met before.  I blame working in customer service roles, lots of conversing with random people in those jobs.

Unrelated, I have a tendency to use the word "blame" in place of "attribute" or something similar that I'm currently not remembering. They basically mean the same thing but "blame" has a much more negative connotation than other alternatives. I still do it regardless, I find it entertaining to play with words like that.

Okay, I can't remember if I was going to write anything else about my introversion, so I'm just gonna end this now.

Oh, and I hereby pledge to post something at least once a week for the next...2 months? Yeah, that's enough time to try and get in the habit of posting.  Carol, hold me to it.

Cheers
~Cam